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Ten thumbs game
Ten thumbs game













ten thumbs game

Spider-Man for the PS 4: 0 thumb cramps 3 thumbs "Total Thumb Score Stated" (Total Thumb Score Added up) These are frequently not the same number. In the last column, the total given at the end of the episode is in quotes while the actual total of all things rated is given in parentheses. not identified in the show notes as the thing up for reiew. Scores in italics are scores applied to things that were not the main focus of the episode (i.e. Games/concepts and their thumb scores are listed in the order they were mentioned in the episode. These reviews are not often intentional and are instead symptomatic of Sanspants radio's chaotic nature. However, the format is not restricted to games, with the trio often reviewing abstract concepts, ideas, body products, and movies. The boys do not write down the review scores they give, making this recount a stab in the dark as they try to remember the last 30-45 minutes. At the end of the episode, the thumb score is then tallied up to an episode total. A knuck (short for knuckle) is considered a half-star in this system. A ten thumb score symbolizes the best game of the year for the boy reviewing it. This is believed to be because the studio goblin, Jeffery, has five hands, though this rumor is unconfirmed.

ten thumbs game

Games are given a thumb-score, which is like a five-star score system, but with thumbs instead of stars. What classroom games do you like to play? What do you and your students enjoy most about playing classroom games? Comment below – we’d love to hear from you.Thumb Cramps is a podcast, released every friday, that sees Joel Duscher, Jackson Baly, and a rotating guest review games.

ten thumbs game

These simple but effective group games are a great addition to any lesson plan. Try out these exciting classroom games with your students and encourage them to apply their knowledge in new ways. If they guess correctly then they swap with the student at the front, and the game continues.Īlternative: To make this academic you could ask subject-related questions to select the students for each round. The students whose thumbs were pinched then stand and have to guess who pinched them. The 3-4 students return to the front of the room, once they have pinched a thumb, and the class raises their heads. The 3 – 4 students at the front then carefully tip-toe around the classroom and gently pinch one thumb each, from the students with their heads down. The rest of the class then put their heads on the table and hold their thumbs in the air. Game: 3 – 4 students are chosen to stand at the front of the room. Also, if you have more time, then you could create your own bingo boards with specific vocabulary or concepts you are covering in that lesson (reusable). Continue describing different words until one student successfully completes their grid and shouts ‘bingo!’ (you can also award a prize to the first student who gets 3 in a row).Īlternative: Students can insert their own subject-related answers into the bingo grid, but this makes it more challenging for you due to extensive word choice and ambiguity. You must then randomly select a word from the list to describe, and students must guess the word in order to cross it off on their grid (if present). Game: Ask students to draw a 6 x 6 grid on their whiteboards or pieces of paper then select 6 words or images from the given list to draw/write in their grid.

#Ten thumbs game plus#

Resources: whiteboards and pen or paper and pen/pencils, plus a list of subject-specific terms or concepts e.g. numbers, phonics, key vocabulary, scientific formulae, or historical figures. This fun game will encourage your students to think ‘outside-the-box’ and draw on a range of subject knowledge. The game then repeats with another student thinking of a relevant word.Īlternative: If you feel a hangman would not be appropriate then use a different image – either subject-specific or think creatively e.g. The first team to guess the word wins, unless the hangman is completed.

ten thumbs game

Incorrect guesses result in a hangman being drawn (one line at a time). The rest of the class then guesses the word, one letter at a time (allow one student from each team to guess alternately). The student must then draw spaces on the whiteboard to represent each letter in their word. Game: Divide your class into two teams then select a student to stand at the front of the class and think of a word related to the lesson (or you could give them a suitable word). Resources: whiteboard and pen or interactive whiteboard, plus a list of subject-specific words to inspire your students.















Ten thumbs game